correct comments.

This commit is contained in:
lehni 2004-08-06 13:10:22 +00:00
parent 18d1d5ed60
commit a730e1b1c0

View file

@ -550,7 +550,7 @@ public class Quantize {
alpha = alpha < 128 ? 0 : 0xff;
// this is super weird: on some systems, transparent pixels are
// not calculated correctly if the following block is taken out.
// not calculated correctly if the following line is taken out.
// the bug is very strange, isn't related to the code (compiler error?)
// but doesn't allways happen. as soon as it does, though, it doesn't
// seem to want to go away.
@ -558,7 +558,7 @@ public class Quantize {
// and i never found out how to really fix it. the following line seems to
// prevent it from happening, but i wonder wether there's a better way
// to fix it.
// it looks as if the block forces alpha to take on correct values.
// it looks as if the command forces alpha to take on correct values.
// Until now I only knew of effects like that in quantum mechanics...
if (i == 0) Integer.toString(alpha);