chg: replaced ant with gradle
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615 changed files with 87626 additions and 638 deletions
505
modules/jala/util/HopKit/JSDoc/test.js
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505
modules/jala/util/HopKit/JSDoc/test.js
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/**
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* @fileoverview This file is to be used for testing the JSDoc parser
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* It is not intended to be an example of good JavaScript OO-programming,
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* nor is it intended to fulfill any specific purpose apart from
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* demonstrating the functionality of the
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* {@link http://sourceforge.net/projects/jsdoc JSDoc} parser
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*
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* @author Gabriel Reid gab_reid@users.sourceforge.net
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* @version 0.1
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*/
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/**
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* Construct a new Shape object.
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* @class This is the basic Shape class.
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* It can be considered an abstract class, even though no such thing
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* really existing in JavaScript
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* @constructor
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* @throws MemoryException if there is no more memory
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* @throws GeneralShapeException rarely (if ever)
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* @return A new shape
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*/
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function Shape(){
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/**
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* This is an example of a function that is not given as a property
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* of a prototype, but instead it is assigned within a constructor.
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* For inner functions like this to be picked up by the parser, the
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* function that acts as a constructor <b>must</b> be denoted with
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* the <b>@constructor</b> tag in its comment.
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* @type String
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*/
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this.getClassName = function(){
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return "Shape";
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}
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/**
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* This is a private method, just used here as an example
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*/
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function addReference(){
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// Do nothing...
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}
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}
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/**
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* Create a new Hexagon instance.
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* @extends Shape
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* @class Hexagon is a class that is a <i>logical</i> sublcass of
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* {@link Shape} (thanks to the <code>@extends</code> tag), but in
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* reality it is completely unrelated to Shape.
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* @param {int} sideLength The length of one side for the new Hexagon
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*/
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function Hexagon(sideLength) {
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}
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/**
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* This is an unattached (static) function that adds two integers together.
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* @param {int} One The first number to add
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* @param {int http://jsdoc.sourceforge.net/} Two The second number to add
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* @author Gabriel Reid
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* @deprecated So you shouldn't use it anymore!
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*/
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function Add(One, Two){
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return One + Two;
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}
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/**
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* The color of this shape
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* @type Color
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*/
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Shape.prototype.color = null;
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/**
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* The border of this shape.
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* @type int
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*/
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Shape.prototype.border = null;
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/*
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* The assignment of function implementations for Shape, documentation will
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* be taken over from the method declaration.
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*/
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Shape.prototype.getCoords = Shape_GetCoords;
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Shape.prototype.getColor = Shape_GetColor;
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Shape.prototype.setCoords = Shape_SetCoords;
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Shape.prototype.setColor = Shape_SetColor;
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/*
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* These are all the instance method implementations for Shape
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*/
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/**
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* Get the coordinates of this shape. It is assumed that we're always talking
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* about shapes in a 2D location here.
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* @requires Shape The shape class
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* @returns A Coordinate object representing the location of this Shape
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* @type Coordinate
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*/
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function Shape_GetCoords(){
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return this.coords;
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}
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/**
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* Get the color of this shape.
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* @see #setColor
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* @type Color
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*/
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function Shape_GetColor(){
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return this.color;
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}
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/**
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* Set the coordinates for this Shape
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* @param {Coordinate} coordinates The coordinates to set for this Shape
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*/
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function Shape_SetCoords(coordinates){
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this.coords = coordinates;
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}
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/**
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* Set the color for this Shape
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* @param {Color} color The color to set for this Shape
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* @param other There is no other param, but it can still be documented if
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* optional parameters are used
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* @throws NonExistantColorException (no, not really!)
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* @see #getColor
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*/
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function Shape_SetColor(color){
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this.color = color;
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}
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/**
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* Clone this shape
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* @returns A copy of this shape
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* @type Shape
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* @author Gabriel Reid
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*/
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Shape.prototype.clone = function(){
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return new Shape();
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}
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/**
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* Create a new Rectangle instance.
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* @class A basic rectangle class, inherits from Shape.
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* This class could be considered a concrete implementation class
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* @constructor
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* @param {int} width The optional width for this Rectangle
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* @param {int} height Thie optional height for this Rectangle
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* @author Gabriel Reid
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* @see Shape Shape is the base class for this
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*/
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function Rectangle(width, // This is the width
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height // This is the height
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){
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if (width){
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this.width = width;
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if (height){
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this.height = height;
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}
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}
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}
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/* Inherit from Shape */
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Rectangle.prototype = new Shape();
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/**
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* Value to represent the width of the Rectangle.
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* <br>Text in <b>bold</b> and <i>italic</i> and a
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* link to <a href="http://sf.net">SourceForge</a>
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* @private
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* @type int
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*/
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Rectangle.prototype.width = 0;
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/**
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* Value to represent the height of the Rectangle
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* @private
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* @type int
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*/
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Rectangle.prototype.height = 0;
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/**
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* Get the type of this object.
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* @type String
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*/
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Rectangle.prototype.getClassName= function(){
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return "Rectangle";
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}
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/*
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* These are all the instance method implementations for Rectangle
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*/
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Rectangle.prototype.getWidth = Rectangle_GetWidth;
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Rectangle.prototype.getHeight = Rectangle_GetHeight;
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Rectangle.prototype.setWidth = Rectangle_SetWidth;
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Rectangle.prototype.setHeight = Rectangle_SetHeight;
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Rectangle.prototype.getArea = Rectangle_GetArea;
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/**
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* Get the value of the width for the Rectangle
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* @type int
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* @see #setWidth
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*/
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function Rectangle_GetWidth(){
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return this.width;
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}
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/**
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* Get the value of the height for the Rectangle.
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* Another getter is the {@link Shape#getColor} method in the
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* {@link Shape base Shape class}.
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* @return The height of this Rectangle
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* @type int
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* @see #setHeight
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*/
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function Rectangle_GetHeight(){
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return this.height;
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}
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/**
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* Set the width value for this Rectangle.
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* @param {int} width The width value to be set
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* @see #getWidth
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*/
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function Rectangle_SetWidth(width){
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this.width = width;
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}
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/**
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* Set the height value for this Rectangle.
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* @param {int} height The height value to be set
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* @see #getHeight
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*/
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function Rectangle_SetHeight(height){
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this.height = height;
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}
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/**
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* Get the value for the total area of this Rectangle
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* @return total area of this Rectangle
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* @type int
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*/
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function Rectangle_GetArea(){
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return width * height;
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}
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/**
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* Create a new Square instance.
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* @class A Square is a subclass of {@link Rectangle}
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* @param {int} width The optional width for this Rectangle
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* @param {int} height The optional height for this Rectangle
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*/
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function Square(width, height){
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if (width){
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this.width = width;
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if (height){
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this.height = height;
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}
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}
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}
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/* Square is a subclass of Rectangle */
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Square.prototype = new Rectangle();
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/*
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* The assignment of function implementation for Shape.
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*/
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Square.prototype.setWidth = Square_SetWidth;
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Square.prototype.setHeight = Square_SetHeight;
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/**
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* Set the width value for this Square.
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* @param {int} width The width value to be set
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* @see #getWidth
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*/
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function Square_SetWidth(width){
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this.width = this.height = width;
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}
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/**
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* Set the height value for this Square
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* Sets the {@link Rectangle#height height} attribute in the Rectangle.
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* @param {int} height The height value to be set
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*/
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function Square_SetHeight(height){
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this.height = this.width = height;
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}
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/**
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* Create a new Circle instance based on a radius.
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* @class Circle class is another subclass of Shape
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* @param {int} radius The optional radius of this Circle
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*/
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function Circle(radius){
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if (radius){
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this.radius = radius;
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}
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}
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/* Circle inherits from Shape */
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Circle.prototype = new Shape();
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/**
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* The radius value for this Circle
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* @private
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* @type int
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*/
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Circle.prototype.radius = 0;
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/**
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* A very simple class (static) field that is also a constant
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* @final
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* @type float
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*/
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Circle.PI = 3.14;
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Circle.createCircle = Circle_CreateCircle;
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Circle.prototype.getRadius = Circle_GetRadius;
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Circle.prototype.setRadius = Circle_SetRadius;
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/**
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* Get the radius value for this Circle
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* @type int
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* @see #setRadius
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*/
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function Circle_GetRadius(){
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return this.radius;
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}
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/**
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* Set the radius value for this Circle
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* @param {int} radius The radius value to set
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* @see #getRadius
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*/
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function Circle_SetRadius(radius){
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this.radius = radius;
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}
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/**
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* An example of a class (static) method that acts as a factory for Circle
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* objects. Given a radius value, this method creates a new Circle.
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* @param {int} radius The radius value to use for the new Circle.
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* @type Circle
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*/
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function Circle_CreateCircle(radius){
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return new Circle(radius);
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}
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/**
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* Create a new Coordinate instance based on x and y grid data.
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* @class Coordinate is a class that can encapsulate location information.
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* @param {int} x The optional x portion of the Coordinate
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* @param {int} y The optinal y portion of the Coordinate
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*/
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function Coordinate(x, y){
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if (x){
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this.x = x;
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if (y){
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this.y = y;
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}
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}
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}
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/**
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* The x portion of the Coordinate
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* @type int
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* @see #getX
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* @see #setX
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*/
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Coordinate.prototype.x = 0;
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/**
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* The y portion of the Coordinate
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* @type int
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* @see #getY
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* @see #setY
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*/
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Coordinate.prototype.y = 0;
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Coordinate.prototype.getX = Coordinate_GetX;
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Coordinate.prototype.getY = Coordinate_GetY;
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Coordinate.prototype.setX = Coordinate_SetX;
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Coordinate.prototype.setY = Coordinate_SetY;
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/**
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* Gets the x portion of the Coordinate.
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* @type int
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* @see #setX
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*/
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function Coordinate_GetX(){
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return this.x;
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}
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/**
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* Get the y portion of the Coordinate.
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* @type int
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* @see #setY
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*/
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function Coordinate_GetY(){
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return this.y;
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}
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/**
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* Sets the x portion of the Coordinate.
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* @param {int} x The x value to set
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* @see #getX
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*/
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function Coordinate_SetX(x){
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this.x = x;
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}
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/**
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* Sets the y portion of the Coordinate.
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* @param {int} y The y value to set
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* @see #getY
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*/
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function Coordinate_SetY(y){
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this.y = y;
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}
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/**
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* @class This class exists to demonstrate the assignment of a class prototype
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* as an anonymous block.
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*/
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function ShapeFactory(){
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}
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ShapeFactory.prototype = {
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/**
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* Creates a new {@link Shape} instance.
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* @return A new {@link Shape}
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* @type Shape
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*/
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createShape: function(){
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return new Shape();
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}
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}
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/**
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* An example of a singleton class
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*/
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MySingletonShapeFactory = new function(){
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/**
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* Get the next {@link Shape}
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* @type Shape
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* @return A new {@link Shape}
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*/
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this.getShape = function(){
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return null;
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}
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}
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/**
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* Create a new Foo instance.
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* @class This is the Foo class. It exists to demonstrate 'nested' classes.
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* @constructor
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* @see Foo.Bar
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*/
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function Foo(){}
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/**
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* Creates a new instance of Bar.
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* @class This class exists to demonstrate 'nested' classes.
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* @constructor
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* @see Foo.Bar
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*/
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function Bar(){}
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/**
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* Nested class
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* @constructor
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*/
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Foo.Bar = function(){this.x = 2;}
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Foo.Bar.prototype = new Bar();
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Foo.Bar.prototype.y = '3';
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